Monday, March 16, 2009

oP[week]us


[PERIPHERY]
As spring break neared it was the closing in on the final stages of our pathways edges and boundaries project. This project began last semester and the installation will take place this semester. My group had to create a passageway through a median in the parking lot. The curb was what defined the periphery from the inside. There was also a periphery inside the curb as well. The pieces that we created set apart the places that are meant for walking, and those which are not. There were five groups that also had to work in a similar confined location, Even though our medians were separate they all had to relate back to each other. As a group we couldn't defy the periphery of the project and use any other shapes but circles, squares, and rectangles. In the end there will be a unifid progression from the top of the lot to the bottom. An example of periphery in history would be the many plazas in a town. Making Palazzo Farnese the goa
l was to create a closed in space that was actually a boundary to what lied beyond. The "sense of balance, response, and order was maintained and developed in subsequent urban palazzi"[1] which is why the periphery was so important.



[PORTFOLIO]
The design process is all about thinking of new ideas. But once you have all these ideas it is important to keep them organized and together so that they are easy to find later on. This is one of the reasons that a portfolio is a helpful tool. A portfolio helps to keep work clean and put  together. Once this portfolio is made it then can be shown to clients to highlight your work and make a professional presentation. Portfolios come in various forms as well. This very blog is an electronic portfolio to show not only my  design work, but also share my thoughts and feelings. I also have a physical portfolio where I keep all of my original work so that I will have it for many years in the future. One of the best parts about a portfolio is that you can use previous work to inspire, or even to transfer into newer work. 


[PROCESS]
The relation between the design process and a story shares many similarities.In my paper for studio i examined the many ways that they relate and how they both follow a basic process or journey to the final product. They both start with ideas followed by revisions, and then proceeded by adding the finishing touches that help to communicate to the reader. Without such steps a designer will not progress. William Zinsser relates this to stories when he states, "The moral was clear: crafts don't get learned by listening."[2] Every design goes through many stages till it reaches a final polished perfection. Before break we just finished our found in translation project. The whole first half of the semester was a process that started with a story and ended with a portal. In between there was many steps to get to the final. Process can also be seen in pretty much al of my design work. To create something you always go through steps. Anywhere from a sketch drawing to a floor plan it all begins with an idea and turns into something far greater. The design cycle is also a process. First there were the foundations that were the building blocks to later work, and then there are the alternatives that pull and push from those designs. St. Peters church is one of the best examples to show process. The church has gone through many revisions over time, and has been influenced by many designers. Both Michaelangelo and Bramante have added pieces to change the church from a gothic style to a more renaissance style. When Michaelangelo was done with his additions there was still unfinished parts of the east end that "would be undertaken by later architects in the Baroque period."[3]


[PERSPECTIVE]
Ones perspective is their point of view or how they see the world. By looking at someone elses perspective you are able to see the way they experience their surroundings and take everything in. Being able to communicate that through drawing is very expressive and informative. Everyones perspective will not be the same, so it allows for variation. Putting many perspectives together can help to make a unified scene which shows more of a space. Listening to other peoples perspectives on your own work can help to better it. The opinions of others can serve as help, and listening to many people will help you find what most people like.In history many peoples perspectives on an event can help to create a unified story. Sometimes over time stories can become tainted, like in the game telephone, but multiple people's perspectives make sure that the truth is being passed along. 


[PROFESSIONAL]
As with any work it is important to always have a level of professionalism. Design is a field in which pleasing the client is at the upmost priority, and because of such it is good to always have work that is presentable and well put together. A professional also finds a way "to make complex subjects clear and enjoyable--and useful--to ordinary readers."[4] When giving a presentation or pitching your ideas it is also important to look professional as well. Appearance is sometimes the first thing a client sees, and it will leave a lasting impression. In the Renaissance being a professional meant having that nice presentation as well. In Rome one of the most predominant merchant families was the Medicis. Their Palazzo de' Medici had "a large residence for his family, with space on the ground floor to accommodate his business offices."[5] This shows how important their profession was to them that they had a whole floor dedicated to it. The most wealthy families in town were usually those that had a professional business and were merchants. That same professionalism has carried through the decades and is just as important today as it was then.


This opus is all about making us the best designers we can be. It is all a process that takes lots of work and many revisions to achieve the final goal of becoming a professional in the design world. The process involves taking your perspective and translating it to the outside world. Design is all about thinking of those new ideas, and its about going outside of the bounds and reaching beyond the periphery. All throughout the process it is about taking your work and putting it into a portfolio so when you get to that final step you will have all the process that got you there.


3-Roth pg.376
4- Zinsser, William. "First, Use Plain English" Yale Alumni Magazine March/April 2009.
5-Roth pg.376


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